![]() ![]() ![]() SPOILER ALERT: At the end of the Callisto Protocol, Jacob makes a sacrifice to help get one of his allies, Dani, off the planet. Throughout the game, Jacob rushes his allies and is constantly rude to them, even though they are trying to help. Jacob is depicted as a bad person, so the player never develops empathy for him. It obviously seems like an excuse, though, because it doesn’t change the plot in any way. The relationship between Jacob and Max is something Callisto Protocol tries to focus on, by highlighting Jacob’s trauma over his friends’ death. Jacob is immediately an unlikable character because he openly talks badly about Max and plenty of the other allies he later makes. The story has a good premise but why would a random cargo pilot get forced into a prison? This is where the story falters. They are making a drop on a prison planet when things go wrong, and Jacob gets enlisted in the prison. In Callisto Protocol, the main character, Jacob Lee, and his partner, Max, are cargo pilots. Both games even start similarly, with a crew flying towards a planet/spaceship to complete their agenda. Presentation is a big influencer in how well a game is received. ![]()
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